Updated Cocos2d With iPad Support

by Ricardo Quesada on February 23, 2010 · 2 comments

Ricardo Quesada is the lead developer of cocos2d. Have an OSS project that deserves some attention? We love user contributed articles! Email dan@mobileorchard.com

cocos2d is a fast, free, easy to use, community supported 2d game engine for iPhone. Over 550 App Store games have been created with cocos2d, including the best selling StickWars.

In addition to adding iPad support, the just-released v0.99.0 (release notes) is a big milestone for cocos2d: no further major API changes will be needed for v1.0. In fact, v1.0 is planned to be a maintenance release of the v0.99.x series.

Additionally, v0.99.00 features these updates:

  • All cocos2d classes have the CC prefix. (eg: Sprite is now CCSprite)
  • Improved performance for sprites, actions, camera, particles and fonts
  • Improved tile map support
  • Improved sprites: added support for Zwoptex spritesheet editor.
  • Improved sound engine
  • New added transition: CCCrossFadeTransition
  • And many bug fixes

{ 2 comments… read them below or add one }

1

Kitschmaster 02.24.10 at 5:32 am

Many Thanks!

2

Fred 03.11.10 at 9:52 pm

Who would have thought that an Apple platform would be such a popular gaming device? Things haven’t been this good since the Apple II. I really wanted to say since the Pippin, but I’m not sure anyone would have appreciated that.

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